Games should be fun. But the games we are talking about today are NOT fun.
These are patterns of interaction and communication.
The design is to get a need met. But behind it is a dysfunction. It may be a lack of clarity in what someone wants or expects. It may be an unwillingness to say what a person wants or needs. It may be a false expectation of how things should be. But somewhere is a false belief.
And that false belief — along with the effort to fulfill that belief — is what leads to the (destructive) game.
Are you playing one of these games?