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Fortified Spouse

Games should be fun. But the games we are talking about today are NOT fun.

These are patterns of interaction and communication.

The design is to get a need met. But behind it is a dysfunction. It may be a lack of clarity in what someone wants or expects. It may be an unwillingness to say what a person wants or needs. It may be a false expectation of how things should be. But somewhere is a false belief.

And that false belief — along with the effort to fulfill that belief — is what leads to the (destructive) game.

Are you playing one of these games?